Sahrani Defense Forces

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Armed Assualt Realism Team


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    JrSgt. Fritchman [SDF]
    JrSgt. Fritchman [SDF]
    Junior Sergeant


    Posts : 204
    Join date : 2008-05-26
    Location : North of Cayo

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    Post  JrSgt. Fritchman [SDF] Mon May 26, 2008 2:09 pm

    Lookin good, Falc! SDF will hit arma like a storm :-D
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    TSgt. Falcon [SDF]
    Lieutenant


    Posts : 242
    Join date : 2008-05-26
    Location : Belfast Aka Much better than shrewsbury because shrewsbury is a shit hole

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    Post  TSgt. Falcon [SDF] Tue May 27, 2008 3:09 am

    Thanks Fricth here we go we got the skills lets make this best we possibly can!!
    JrSgt. Fritchman [SDF]
    JrSgt. Fritchman [SDF]
    Junior Sergeant


    Posts : 204
    Join date : 2008-05-26
    Location : North of Cayo

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    Post  JrSgt. Fritchman [SDF] Tue May 27, 2008 5:26 am

    We could use a Mission Editing and a Addons forum section. Gallery for screenshots?

    That being said to look foreward to this weekend, (everyone's favorite) Southern Sahrani Evolution! That is to say I deleted the northern missions and moved everything south :-P Modified the scripts to allow ALL RACS (Cept T72-too new and I don't know unit value) units to repawn at the Somato base the way MH6 does (We still spawn at Parasio Airfield). Also included the Technicals from SLA to our arsinal to help give us that 3rd world feel Smile Relocated the radio tower and officer spawn locations so that they arn't always in the same area as regular evo has them. Removed enemy SU and Kamovs...which are nothing but annoying and a bit out of place in my opinion... replaced with MI17 MG and Camel lol! Just asked in OPEC forum for reserved units script, this will make the RACS for SDF ONLY! Monkeys get the USMC units.
    SrSgt. Nath [SDF]
    SrSgt. Nath [SDF]
    Senior Sergeant


    Posts : 77
    Join date : 2008-05-26
    Location : uk

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    Post  SrSgt. Nath [SDF] Tue May 27, 2008 7:02 am

    haha camels........will they actually be able to shoot anything? or will the AI have the trouble of keeping them in the air. really enjoyed our little firer fight last night good laugh. ill be on abit later made 2 maps that we can use or have a JO with them.
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    TSgt. Falcon [SDF]
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    Posts : 242
    Join date : 2008-05-26
    Location : Belfast Aka Much better than shrewsbury because shrewsbury is a shit hole

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    Post  TSgt. Falcon [SDF] Tue May 27, 2008 7:09 am

    Gallery plus Forum topics Added!

    so post away anything else gimme me a shout !!!

    good work everyone !!
    JrSgt. Fritchman [SDF]
    JrSgt. Fritchman [SDF]
    Junior Sergeant


    Posts : 204
    Join date : 2008-05-26
    Location : North of Cayo

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    Post  JrSgt. Fritchman [SDF] Tue May 27, 2008 9:58 am

    camels do attack targets and the AI is very skilled at flying them, harly ever error and crash into things...though if they engadge over town they could possibly smash into buildings. Camels love doing runs on trucks and light armored vehicles so it should cause some fun little scares if your driving and unaware. Haven't seen any destroy a vehicle but it could kill crew and knock out wheels.
    SrSgt. Nath [SDF]
    SrSgt. Nath [SDF]
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    Posts : 77
    Join date : 2008-05-26
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    Post  SrSgt. Nath [SDF] Tue May 27, 2008 11:08 am

    haha looking foward to it.....ill rather face a camel shooting the car up than a kamov just blowing the thing sky high.
    JrSgt. Fritchman [SDF]
    JrSgt. Fritchman [SDF]
    Junior Sergeant


    Posts : 204
    Join date : 2008-05-26
    Location : North of Cayo

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    Post  JrSgt. Fritchman [SDF] Fri May 30, 2008 9:24 am

    When Falcon gets the trackerIR lets do a lil vid of a huey insertion. Can have armored and technicals sitting outside of Cayo firing into town as we land in the factory complex. Would look bad ass havin him sittin in the back with the smooth freelook, lookin out doors and across through the cockpit window. With that TS sound mod for the radio sounds and use proper call signs like "Coyote 1, 2 minutes from drop" and such. Maybe get some fraps of percision flying as well

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